Scripting affective communication in web-based interaction systems [pdf, 30+]
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka
Abstract:
In this paper, we discuss scripting tools that aim at facilitating the design of Web-based interactions with animated characters capable of affective communication. Specifically, two systems are developed.
The SCREAM system is a scripting tool that enables authors to create emotionally and socially appropriate responses of animated characters. Content authors may design the mental make-up of a character by declaring a variety of parameters and behaviors relevant to affective communication and obtain quantified emotional reactions that can be input to an animation engine. While the default operations of a character's "mind" are based on psychological and sociological research, authors may easily modify and extend its rule set.
In order to facilitate high-level scripting and connectivity with other Web-based animated agent systems, the tool is written in a lightweight JAVA-based PROLOG system and JAVA.
Connectivity is demonstrated by interfacing SCREAM with our second system, MPML, an XML-style markup language that allows to control and coordinate the multi-modal appearance of synthetic characters. Affective communication with animated characters is illustrated by the implementation of a Web-based casino scenario.
Applied Artificial Intelligence Volume 16, Numbers 7-8 / August 01, 2002 Pages:519-553
SCREAM: Scripting Emotion-based Agent Minds [PDF] и другие интересные работы Helmut-а Prendinger-а.
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka
Abstract:
In this paper, we discuss scripting tools that aim at facilitating the design of Web-based interactions with animated characters capable of affective communication. Specifically, two systems are developed.
The SCREAM system is a scripting tool that enables authors to create emotionally and socially appropriate responses of animated characters. Content authors may design the mental make-up of a character by declaring a variety of parameters and behaviors relevant to affective communication and obtain quantified emotional reactions that can be input to an animation engine. While the default operations of a character's "mind" are based on psychological and sociological research, authors may easily modify and extend its rule set.
In order to facilitate high-level scripting and connectivity with other Web-based animated agent systems, the tool is written in a lightweight JAVA-based PROLOG system and JAVA.
Connectivity is demonstrated by interfacing SCREAM with our second system, MPML, an XML-style markup language that allows to control and coordinate the multi-modal appearance of synthetic characters. Affective communication with animated characters is illustrated by the implementation of a Web-based casino scenario.
Applied Artificial Intelligence Volume 16, Numbers 7-8 / August 01, 2002 Pages:519-553
SCREAM: Scripting Emotion-based Agent Minds [PDF] и другие интересные работы Helmut-а Prendinger-а.
no subject
Date: 2004-05-20 02:44 am (UTC)no subject
Date: 2004-05-20 12:57 pm (UTC)вся это тема - работа с "чужими" записями - у меня во второй пачке вопросов/комментов. пока копится.
no subject
Date: 2004-05-20 01:11 pm (UTC)В двух словах:
- если ваша запись промаркирована двумя *вашими* маркерами, но под эти маркеры попали чужие записи (сбой браузеров), то я это смогу отловить по различию юзернеймов.
- если же в вашей записи лежит два маркера, а она добавлена в десять ваших маркеров, то это я уже обнаружить не смогу — анализ записей система не ведёт.
Следствие: если добавить ссылку на чужую запись, и сделать это без комментария, без следа, то после удаления такой ссылки из базы восстановить её не удастся, если только добавляющий не вспомнит, что и куда он добавлял. Если учесть, что сейчас количество чужих записей в моём архиве пошло на десятки, а впоследствии будет лишь расти, заменяя меморис, то вариант бесследного добавления не проходит.
Лечится это всё полным переходом на новый код, чего я пока никак не могу сделать.
no subject
Date: 2004-05-20 01:31 pm (UTC)