видео-игры для слепых: Quake.
To make Quake work for a blind player, the team had to create a world of aural cues that evoked the complex visual world of Quake. When a hallway comes up on the right, for example, the player can hear a slight rushing of air off to the right. Other things in the game - objects like guns or competing players - were programmed to give off characteristic sounds, their direction indicated by their relative volume in the ears.
а ещё если синестезией приложиться...






To make Quake work for a blind player, the team had to create a world of aural cues that evoked the complex visual world of Quake. When a hallway comes up on the right, for example, the player can hear a slight rushing of air off to the right. Other things in the game - objects like guns or competing players - were programmed to give off characteristic sounds, their direction indicated by their relative volume in the ears.
а ещё если синестезией приложиться...



